
Often, the protagonist is left unvoiced, even when the rest of the characters are fully voiced. Many visual novels use voice actors to provide voices for the characters in the game.
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Usually such an element is related as a plot device in the game.įan-created novel games are reasonably popular there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter, KiriKiri and Ren'Py. An example of this approach is Symphonic Rain, where the player is required to play a musical instrument of some sort, and attain a good score in order to advance. Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them. Many fans of visual novels hold them up as exceptions to the relatively weak storytelling in video games overall. This style of gameplay is similar to story-driven interactive fiction, or the shorter and less detailed real-life gamebook books. For example, in a dating simulator-themed visual novel, the player is prompted to pick different characters to date which, in turn, leads to a different ending. Most visual novels have multiple storylines and more than one ending the mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. This characteristic makes playing visual novels similar to reading a book. Another main characteristic of visual novels are its strong emphasis on the prose, as the narration in visual novels are delivered through text. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.


Visual novels are distinguished from other game types by their generally minimal gameplay. Visual novels often feature highly detailed backgrounds and characters rendered in a style reminiscent of Japanese animation. The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world examples include Clannad, Steins Gate, and Fate/stay night. The more famous visual novels are also often adapted into light novels, manga or anime. Visual novels are rarely produced for video game consoles, but the more popular games have occasionally been ported to systems such as the Sega Saturn, Dreamcast, PlayStation Portable, or Xbox 360.

This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay.
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Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. The genre is more rarely referred to as novel game - internationally, it is most often used by people who highly regard the genre, such as insani this term is most often an intentional retranscription of the wasei-eigo noberu gēmu ( ノベルゲーム), which is far more common in Japanese. As the name suggests, they resemble mixed-media novels.

